Na mapie kampanii wciśnij tyldę [~] i wpisz:
bestbuy – jednostki są tańsze o 10%
jericho – zburzenie murów
auto_win attacker/defender – zwycięstwo obrońcy lub atakującego w następnej bitwie (rozstrzyganej w systemie Auto Resolve)
toggle_fow – wyłączenie mgły wojny
process_cq settlement – natychmiastowa budowa wszystkich budynków w kolejce
list_traits – lista wszystkich cech
force_diplomacy accept/decline/off – akceptacja naszej propozycji dyplomatycznej przez dany kraj
invulnerable_general X – nieśmiertelny generał (X – nazwa generała)
date year – zmiana daty
kill_character X – zabicie określonego generała (X – nazwa generała)
season summer/winter – zmiana pory roku
capture_settlement X – przejęcie danej osady (X – nazwa osady)
add_money X – pieniądze (X – ilość gotówki)
add_population Y X – zwiększenie populacji wioski (Y – osada, X – ilość populacji)
move_character Z X,Y – przesunięcie armii na dany punkt mapy (Z – generał, X i Y – współrzędne)
przykładowe wprowadzenie kodu na jednostkę:
create_unit „Arretium” „roman arcani” 5 7 8 8
Poniżej dość spora ilość nowych kodów
Effect | Kody |
---|---|
Informacje o wprowadzanym kodzie | <command> ? |
10% tańsze jednostki | gamestop or bestbuy |
40% bigger elephants in campaign mode | oliphaunt |
burzenie murów | jericho |
Dodaje wskazaną ilość gotówki | add_money <1-40000> |
Zwiększa populacje iasta | add_population <city name> <number> |
zwycięstwo obrońcy lub atakującego w następnej bitwie (rozstrzyganej w systemie Auto Resolve) | auto_win <attacker or defender> |
Creates a unit in the selected settlement or characters army with the stats you input |
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon> |
Wyłączenie mgły | toggle_fow |
Give character the trait at indicated level | give_trait <character> <trait> <number> |
Complete all building in construction queue; can only be used once | process_cq <city name> |
Complete all military units in recruitment queue; can only be used once | process_rq <city name> |
Lists all traits | list_traits |
Move indicated character to desired coordinates | move_character <name> <x,y> |
Give points for indicated character’s trait | give_trait_points <character> <trait> <number> |
Force opponent to accept diplomatic proposal | force_diplomacy <accept, decline, or off> |
General invincibile in combat | invulnerable_general <character> |
Changes date | date <year> |
Kill indicated character | kill_character <character> |
Change season | season <summer or winter> |
Capture indicated city | capture_settlement <city name> |
Toggle tabbed output window display | toggle_tow |
Toggle camera restrictions | toggle_restrictcam |
Give character an ancillary | give_ancillary <character> <ancillary> |
Reset character to start of turn settings | character_reset |
Show cursor position and region ID | show_cursorstat |
Toggle the terrain to display various data sets; no parameter resets to normal |
toggle_terrain |
Give character points for trait | give_trait_points |
List all available ancillaries | list_ancillaries |
Give the character movement points | mp <value> |
List all characters in the world or those belonging to a faction | list_characters |
Show landing positions available to the AI from a given region; default hides them |
show_landings |
Apply filter to world map coastlines | filter_coastlines |
Toggle strategy map coastline display | toggle_coastlines |
Set health of building of the specified type in a settlement | set_building_health <value> |
Set maximum speed of turn processing during AI round | ai_turn_speed <value> |
Set aerial map overlay depth bias for minimum zoom | amdb_min <value> |
Set aerial map overlay depth bias for maximum zoom | amdb_max <value> |
Set aerial map overlay offset towards camera | amdb_offset <value> |
Zoom to specified aerial map zoom | zoom <value> |
Set denominator of the faction ranking graph interval (calculated as number_of_turns divided by denominator); if 0, then denominator will be set to number_of_turns for an interval of 1 |
set_ranking_interval <value> |
Regenerate radar | regenerate_radar |
Adjust sea bed to specified height | adjust_sea_bed <value> |
Reload all vertex shaders | reload_shaders |
Reload all textures | reload_textures |
Fire | toggle_game_update <mt, toggle, reload, or int> |
Toggle everyone’s spying ability to perfect and infinite range | toggle_perfect_spy |
Toggle building debug mode | building_debug |
Force display reset cycle | reset_display |
Toggle underlay | toggle_underlay |
Toggle overlay | toggle_overlay |
Set diplomatic stance between the two factions | diplomatic_stance <value> |
Unknown | shadow |
Unknown | ie |
Add all ancillary to the character info display | test_ancillary_localisation |
Toggle display of simple performance times of game update vs. display | perf_times |
Ignite all piggy winks | burn_piggies_burn |
Test the event message specified in descr_event_enums.txt | test_message |
Display defensive terrain features | show_terrain_lines |
Toggle message collation (sets all factions) | message_collation_set |
Toggle show all messages to all factions | show_all_messages |
Clear all stacked messages | clear_messages |
Unknown | puppify_my_love |
Unknown | reapply_rigid_model_influence |
Toggle display of campaign map flowing water | toggle_flowing_water |
Toggle display of network stats | nw_stats |
Toggle pr mode | toggle_pr |
List all units in an army | list_units |
Show victory message for faction for short or long campaign | victory |
Trigger advice | trigger_advice |
Damage wall of settlement | damage_wall <none, gate, or breach> |
Open victory scroll declaring that the given faction is the victor | test_victory_scroll |
Trigger unit upgrade effect | upgrade_effect |
Force local player’s alliance to win the battle | force_battle_victory |
Force local player’s alliance to lose the battle | force_battle_defeat |
Output positions of all units in the battle to the specified file | output_unit_positions <filename> |
Show all valid processed paths in pathfinder | show_battle_paths |
Show all valid processed paths in pathfinder for specific unit given a unit ID | show_battle_paths_for_unit <value> |
Show the street plan for the settlement | show_battle_street_plan |
Display a marker at x, y for t seconds | show_battle_marker <value> |
Display a circle at x, y of r radius for t seconds | show_battle_circle <value> |
Remove faction from the game | kill_faction <value> |
Create diplomacy mission | diplomacy_mission |
create event at position | event <value> |
Switch player control to specified faction; old faction may not act correctly as AI faction | control <value> |
Create building of the specified type in a settlement | create_building <value> |
Disable AI | disable_ai |
Halts turn sequence just before the start of the specified faction’s turn, or the current faction if no faction given |
halt_ai <value> |
Restarts an AI turn sequence | run_ai |
Eliminate Arse trait line | give_trait „Arse” „<character name> ” 0 |
Eliminate Feck trait line | give_trait „Feck” „<character name> ” 0 |