Kody do Gier - Painkiller: Battle Out Of Hell

kody do Painkiller: Battle Out Of Hell

Published by in Wszystkie on kwiecień 6th, 2012

heat function.

Effect Code
Full ammunition pkammo
Full ammunition and health pkpower
All weapons pkweapons
Extra gold pkgold
Toggle disappearing bodies pkkeepbodies
Toggle disappearing decals pkkeepdecals
Toggle demon morph pkdemon
Toggle weak enemies pkweakenemies
Toggle excessive gibs pkalwaysgib
Toggle God mode pkgod
Toggle haste pkhaste
Toggle weapon modifier mode pkweaponmodifier
Toggle weapon specular weaponspecular <0 or 1>
Change crosshair crosshair <1-32>
Change player name name <nickname>
Set field of view (zoom) fov <0-255>
Set HUD size hudsize <0-3>
Set mouse sensitivity msensitivity <0-200>
Set multi-player frag limit fraglimit <number>
Set multi-player time limit timelimit <number>
Show position in level pos
Toggle smooth mouse msmooth <0 or 1>
Toggle weapon rendering showweapon <0 or 1>
Change maximum UDP packet size, as multi-player admin maxpacketsize <20-1400>
Change setting for actions send per ms, as multi-player admin actionsendperiod <number>
Change team in multi-player mode team <1 or 2>
Changes settings for my player synchro, as multi-player admin updateparams_myplayer
Changes settings for physics items synchro, as multi-player admin updateparams_physicsitems
Changes settings for player synchro, as multi-player admin updateparams_players
Changes settings for projectiles synchro, as multi-player admin updateparams_projectiles
Exit game to desktop exit
Load map in multi-player mode map <map name>
Quit game to desktop quit
Show channel packet stats, as multi-player admin netstats
Tell everyone that you are not ready in multi-player mode notready
Tell everyone that you want to break match in multi-player mode break
Toggle camera interpolation for multi-player clients camerainterpolation <0 or 1>
Toggle player movement prediction playerprediction <0 or 1>
Toggle running speedmeter speedmeter <0 or 1>
Benchmarking test in single player benchmark C5L1
FPS display in single player showfps <0 or 1>
Kick player from server, as multi-player admin kick <name>
Kick and ban player from server, as multi-player admin bankick <name>
Set max number of players on server, as multi-player admin maxplayers <value>
Set max number of spectators on server, as multi-player admin maxspectators <value>
Toggle power-up dropping after map change, as multi-player admin powerupdrop <0 or 1>
Toggle power-ups, as multi-player admin powerups <0 or 1>
Toggle weapons stay if collected, as multi-player admin weaponsstay <0 or 1>
Toggle damage to teammates, as multi-player admin teamdamage <0 or 1>
Toggle bunny hopping, as multi-player admin allowbunnyhopping <0 or 1>
Toggle bright player skins, as multi-player admin allowbrightskins <0 or 1>
Toggle forward rocket jump, as multi-player admin allowforwardrj <0 or 1>
Change game mode on server, as multi-player admin gamemode <ffa/tdm/pcf/tlb/voosh>
Reload current map, as multi-player admin reloadmap
Toggle spectator mode for multi-player clients spectator <0 or 1>
Startsvoting for multi-player clients;
for example callvote maxplayers 2
callvote <command command_params>
Agree or not agree to callvote for multi-player clients vote <yes or no>
Play indicated movie file for multi-player clients demoplay <filename>
Record indicated movie file for multi-player clients demorecord <filename>
Stop playback of current demo for multi-player clients demostop
Player commits suicide for multi-player clients kill
Connect to specified server for multi-player clients connect <ip[:port]>
disables/enables client prediction in multi-player mode prediction <0 or 1>
Latency in milliseconds, can be negative, in multi-player mode pushlatency <value>
Set number of milliseconds to pass between
sending your action packets to server in multi-player mode
actionsendperiod <value>
Show network info from the start of the connection in multi-player mode netstats overall
Show help for the command in multi-player mode netstats help
All cards pkcards
Unknown join
Unknown rot
Unknown ready
Unknown demo
Unknown stresstest
Unknown server

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67 − = 65


Praktycznie każda gra posiada możliwość wprowadzenia jakiegoś oszustwa lub też ułatwienia potocznie zwane wprowadzeniem kodu . W przypadku gdy nie można sobie poradzić z przejściem jakiegoś etapu gry często posługujemy się kodami. Trzeba pamiętać, że niestety posługiwanie się dostępnym kodem może zablokować nam dostęp do innych etapów rozgrywki lub też całkowicie uniemożliwić kontynuację gry. Posługiwanie się kodami w grach znacznie ułatwi rozgrywkę i może również dodać bardzo ciekawe nowości.
Ciągle poszukujemy nowych kodów do gier. Jeśli chcecie możecie się podzielić nowymi kodami z nami :).