Kody do Gier - Painkiller

kody do Painkiller

Published by in PC, Wszystkie on listopad 20th, 2011

W trakcie gry wywołaj konsolę, wciskając tyldę [~] i wpisz kody:

PKGOD – GodMode
PKDEMON – Demon morph
PKWEAKENEMIES – Wróg ma 1 hp
PKALWAYSGIB – Excessive gibbage
WEAPONSPECULAR 1/0 – Weapon specular
PKWEAPONS – Wszystkie bronie
PKAMMO – Amunicja
PKHEALTH – Energia
PKPOWER – Energia + Amunicja
PKGOLD – Dużo złota
PKHASTE – Haste
PKWEAPONMODIFIER – Weapon modifier mode
PKKEEPDECALS – Decals will never disappear mode
PKKEEPBODIES – Ciała nie znikają

nowe kody:

Effect Code
pełno amunicji pkammo
Pełno zdrowia i amunicji pkpower
Wszystkie bronie pkweapons
Ekstra złoto pkgold
Ciała nie znikają pkkeepbodies
Ciała znikają pkkeepdecals
Toggle demon morph pkdemon
Toggle weak enemies pkweakenemies
Toggle excessive gibs pkalwaysgib
Toggle God mode pkgod
Toggle haste pkhaste
Toggle weapon modifier mode pkweaponmodifier
Toggle weapon specular weaponspecular <0 or 1>
Change crosshair crosshair <1-32>
Change player name name <nickname>
Set field of view (zoom) fov <0-255>
Set HUD size hudsize <0-3>
Set mouse sensitivity msensitivity <0-200>
Set multi-player frag limit fraglimit <number>
Set multi-player time limit timelimit <number>
Show position in level pos
Toggle smooth mouse msmooth <0 or 1>
Toggle weapon rendering showweapon <0 or 1>
Change maximum UDP packet size, as multi-player admin maxpacketsize <20-1400>
Change setting for actions send per ms, as multi-player admin actionsendperiod <number>
Change team in multi-player mode team <1 or 2>
Changes settings for my player synchro, as multi-player admin updateparams_myplayer
Changes settings for physics items synchro, as multi-player admin updateparams_physicsitems
Changes settings for player synchro, as multi-player admin updateparams_players
Changes settings for projectiles synchro, as multi-player admin updateparams_projectiles
Exit game to desktop exit
Load map in multi-player mode map <map name>
Quit game to desktop quit
Show channel packet stats, as multi-player admin netstats
Tell everyone that you are not ready in multi-player mode notready
Tell everyone that you want to break match in multi-player mode break
Toggle camera interpolation for multi-player clients camerainterpolation <0 or 1>
Toggle player movement prediction playerprediction <0 or 1>
Toggle running speedmeter speedmeter <0 or 1>
Benchmarking test in single player1 benchmark C5L1
FPS display in single player1 showfps <0 or 1>
Kick player from server, as multi-player admin1 kick <name>
Kick and ban player from server, as multi-player admin1 bankick <name>
Set max number of players on server, as multi-player admin1 maxplayers <value>
Set max number of spectators on server,
as multi-player admin1
maxspectators <value>
Toggle power-up dropping after map change,
as multi-player admin1
powerupdrop <0 or 1>
Toggle power-ups, as multi-player admin1 powerups <0 or 1>
Toggle weapons stay if collected, as multi-player admin1 weaponsstay <0 or 1>
Toggle damage to teammates, as multi-player admin1 teamdamage <0 or 1>
Toggle bunny hopping, as multi-player admin1 allowbunnyhopping <0 or 1>
Toggle bright player skins, as multi-player admin1 allowbrightskins <0 or 1>
Toggle forward rocket jump, as multi-player admin1 allowforwardrj <0 or 1>
Change game mode on server, as multi-player admin1 gamemode <ffa/tdm/pcf/tlb/voosh>
Reload current map, as multi-player admin1 reloadmap
Toggle spectator mode for multi-player clients1 spectator <0 or 1>
Startsvoting for multi-player clients;
for example callvote maxplayers 21
callvote <command command_params>
Agree or not agree to callvote for multi-player clients1 vote <yes or no>
Play indicated movie file for multi-player clients1 demoplay <filename>
Record indicated movie file for multi-player clients1 demorecord <filename>
Stop playback of current demo for multi-player clients1 demostop
Player commits suicide for multi-player clients1 kill
Connect to specified server for multi-player clients1 connect <ip[:port]>
disables/enables client prediction in multi-player mode1 prediction <0 or 1>
Latency in milliseconds, can be negative, in multi-player mode1 pushlatency <value>
Set number of milliseconds to pass between sending your
action packets to server in multi-player mode1
actionsendperiod <value>
Show network info from the start of the connection
in multi-player mode1
netstats overall
Show help for the command in multi-player mode1 netstats help
Unknown pkcards
Unknown join
Unknown rot
Unknown ready
Unknown demo
Unknown stresstest
Unknown server

1. Requires v.1.15 patch.

Nazwy map:

DM_Fragenstein
DM_Illuminati
DM_Mine
DM_Psycho
DM_Sacred
DM_Unseen
DMPCF_Tower
DMPCF_Warehouse
DM_Cursed (requires v1.15 patch)

 

 

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Praktycznie każda gra posiada możliwość wprowadzenia jakiegoś oszustwa lub też ułatwienia potocznie zwane wprowadzeniem kodu . W przypadku gdy nie można sobie poradzić z przejściem jakiegoś etapu gry często posługujemy się kodami. Trzeba pamiętać, że niestety posługiwanie się dostępnym kodem może zablokować nam dostęp do innych etapów rozgrywki lub też całkowicie uniemożliwić kontynuację gry. Posługiwanie się kodami w grach znacznie ułatwi rozgrywkę i może również dodać bardzo ciekawe nowości.
Ciągle poszukujemy nowych kodów do gier. Jeśli chcecie możecie się podzielić nowymi kodami z nami :).