kody do Rome – Total war

Published by in PC, Wszystkie on Listopad 20th, 2011

Na mapie kampanii wciśnij tyldę [~] i wpisz:

bestbuy – jednostki są tańsze o 10%

jericho – zburzenie murów

auto_win attacker/defender – zwycięstwo obrońcy lub atakującego w następnej bitwie (rozstrzyganej w systemie Auto Resolve)

toggle_fow – wyłączenie mgły wojny

process_cq settlement – natychmiastowa budowa wszystkich budynków w kolejce

list_traits – lista wszystkich cech

force_diplomacy accept/decline/off – akceptacja naszej propozycji dyplomatycznej przez dany kraj

invulnerable_general X – nieśmiertelny generał (X – nazwa generała)

date year – zmiana daty

kill_character X – zabicie określonego generała (X – nazwa generała)

season summer/winter – zmiana pory roku

capture_settlement X – przejęcie danej osady (X – nazwa osady)

add_money X – pieniądze (X – ilość gotówki)

add_population Y X – zwiększenie populacji wioski (Y – osada, X – ilość populacji)

move_character Z X,Y – przesunięcie armii na dany punkt mapy (Z – generał, X i Y – współrzędne)

 

przykładowe wprowadzenie kodu na jednostkę:

create_unit „Arretium” „roman arcani” 5 7 8 8

Poniżej dość spora ilość nowych kodów

Effect Kody
Informacje o wprowadzanym kodzie <command> ?
10% tańsze jednostki gamestop or bestbuy
40% bigger elephants in campaign mode oliphaunt
burzenie murów jericho
Dodaje wskazaną ilość gotówki add_money <1-40000>
Zwiększa populacje iasta add_population <city name> <number>
zwycięstwo obrońcy lub atakującego w następnej bitwie (rozstrzyganej w systemie Auto Resolve) auto_win <attacker or defender>
Creates a unit in the selected settlement
or characters army with the stats you input
create_unit <settlement or character> <unit ID> <amount> <exp or armor or weapon>
Wyłączenie mgły toggle_fow
Give character the trait at indicated level give_trait <character> <trait> <number>
Complete all building in construction queue; can only be used once process_cq <city name>
Complete all military units in recruitment queue; can only be used once process_rq <city name>
Lists all traits list_traits
Move indicated character to desired coordinates move_character <name> <x,y>
Give points for indicated character’s trait give_trait_points <character> <trait> <number>
Force opponent to accept diplomatic proposal force_diplomacy <accept, decline, or off>
General invincibile in combat invulnerable_general <character>
Changes date date <year>
Kill indicated character kill_character <character>
Change season season <summer or winter>
Capture indicated city capture_settlement <city name>
Toggle tabbed output window display toggle_tow
Toggle camera restrictions toggle_restrictcam
Give character an ancillary give_ancillary <character> <ancillary>
Reset character to start of turn settings character_reset
Show cursor position and region ID show_cursorstat
Toggle the terrain to display various data sets;
no parameter resets to normal
toggle_terrain
Give character points for trait give_trait_points
List all available ancillaries list_ancillaries
Give the character movement points mp <value>
List all characters in the world or those belonging to a faction list_characters
Show landing positions available to the AI from a given region;
default hides them
show_landings
Apply filter to world map coastlines filter_coastlines
Toggle strategy map coastline display toggle_coastlines
Set health of building of the specified type in a settlement set_building_health <value>
Set maximum speed of turn processing during AI round ai_turn_speed <value>
Set aerial map overlay depth bias for minimum zoom amdb_min <value>
Set aerial map overlay depth bias for maximum zoom amdb_max <value>
Set aerial map overlay offset towards camera amdb_offset <value>
Zoom to specified aerial map zoom zoom <value>
Set denominator of the faction ranking graph interval
(calculated as number_of_turns divided by denominator);
if 0, then denominator will be set to number_of_turns
for an interval of 1
set_ranking_interval <value>
Regenerate radar regenerate_radar
Adjust sea bed to specified height adjust_sea_bed <value>
Reload all vertex shaders reload_shaders
Reload all textures reload_textures
Fire toggle_game_update <mt, toggle, reload, or int>
Toggle everyone’s spying ability to perfect and infinite range toggle_perfect_spy
Toggle building debug mode building_debug
Force display reset cycle reset_display
Toggle underlay toggle_underlay
Toggle overlay toggle_overlay
Set diplomatic stance between the two factions diplomatic_stance <value>
Unknown shadow
Unknown ie
Add all ancillary to the character info display test_ancillary_localisation
Toggle display of simple performance times of game update vs. display perf_times
Ignite all piggy winks burn_piggies_burn
Test the event message specified in descr_event_enums.txt test_message
Display defensive terrain features show_terrain_lines
Toggle message collation (sets all factions) message_collation_set
Toggle show all messages to all factions show_all_messages
Clear all stacked messages clear_messages
Unknown puppify_my_love
Unknown reapply_rigid_model_influence
Toggle display of campaign map flowing water toggle_flowing_water
Toggle display of network stats nw_stats
Toggle pr mode toggle_pr
List all units in an army list_units
Show victory message for faction for short or long campaign victory
Trigger advice trigger_advice
Damage wall of settlement damage_wall <none, gate, or breach>
Open victory scroll declaring that the given faction is the victor test_victory_scroll
Trigger unit upgrade effect upgrade_effect
Force local player’s alliance to win the battle force_battle_victory
Force local player’s alliance to lose the battle force_battle_defeat
Output positions of all units in the battle to the specified file output_unit_positions <filename>
Show all valid processed paths in pathfinder show_battle_paths
Show all valid processed paths in pathfinder for specific unit given a unit ID show_battle_paths_for_unit <value>
Show the street plan for the settlement show_battle_street_plan
Display a marker at x, y for t seconds show_battle_marker <value>
Display a circle at x, y of r radius for t seconds show_battle_circle <value>
Remove faction from the game kill_faction <value>
Create diplomacy mission diplomacy_mission
create event at position event <value>
Switch player control to specified faction; old faction may not act correctly as AI faction control <value>
Create building of the specified type in a settlement create_building <value>
Disable AI disable_ai
Halts turn sequence just before the start of the specified
faction’s turn, or the current faction if no faction given
halt_ai <value>
Restarts an AI turn sequence run_ai
Eliminate Arse trait line give_trait „Arse” „<character name> ” 0
Eliminate Feck trait line give_trait „Feck” „<character name> ” 0

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Praktycznie każda gra posiada możliwość wprowadzenia jakiegoś oszustwa lub też ułatwienia potocznie zwane wprowadzeniem kodu . W przypadku gdy nie można sobie poradzić z przejściem jakiegoś etapu gry często posługujemy się kodami. Trzeba pamiętać, że niestety posługiwanie się dostępnym kodem może zablokować nam dostęp do innych etapów rozgrywki lub też całkowicie uniemożliwić kontynuację gry. Posługiwanie się kodami w grach znacznie ułatwi rozgrywkę i może również dodać bardzo ciekawe nowości.
Ciągle poszukujemy nowych kodów do gier. Jeśli chcecie możecie się podzielić nowymi kodami z nami :).
© Kody do Gier